Objective-C Cheat Sheet and Quick Reference Now Available! NSOperation and NSOperationQueue Tutorial in Swift.How To Use UIScrollView to Scroll and Zoom Content in Swift.Card Game Mechanics in Sprite Kit with Swift.How to Make a Line Drawing Game with Sprite Kit and Swift.Sprite Kit and Inverse Kinematics with Swift.How to Make a Waiting Game Like Farmville with Sprite Kit and Swift.Sprite Kit Swift Tutorial for Beginners.iOS 8 Metal Tutorial with Swift: Getting Started.Basic UIView Animation with Swift Tutorial.Swift Table View Animations Tutorial: Drop-In Cards.Swift Ninja Programming Challenge: Winners Announced!.Programming Challenge: Are You a Swift Ninja? Part 2.Programming Challenge: Are You a Swift Ninja? Part 1.How to Make a Game Like Candy Crush with Swift Tutorial: Part 2.How to Make a Game Like Candy Crush with Swift Tutorial: Part 1.Using UIGestureRecognizer with Swift Tutorial.Swift Language Highlights: An Objective-C Developer’s Perspective.Swift Tutorial Part 3: Tuples, Protocols, Delegates, and Table Views.Swift Tutorial Part 2: A Simple iOS App.Swift has been in development for 4 years, and was just announced this year at WWDC. Swift is Apple’s entirely new, modern, type-safe programming language for Cocoa development. I have a circular sprite (a pinball) with a Lime / Corona JSON physics file (exported from PhysicsEditor).Get started quickly with this Swift tutorial! Hi, I want to create a physics body for a simple shape - basically a hollow rounded rectangle. Using PhysicsEditors outlines with LightOccluder2D. PhysicsEditor is a simple application for collision shapes. The purpose of this file is so that the hitbox is actually circular. My PhysicsEditor trial has expired (installed it then didnt use it for a month, woops) and I can't see a good alternative to use :-(. However, as the shape is simple I thought that if I use a vector gra. I'm actually using PhysicsEditor, I can export json files to be used by the MatterJS library. Trying to get PhysicsEditors exports to work with 2d light occlusion and collision. ![]() If not possible to integrate with spine, what approach you recommend to me to follow to have the animations + collisions. Create your collision shapes in 3 steps: drop shape, press auto trace, and export to your game engine. I'm using PhysicsEditor to make custom collisions. ![]() V-Play Game Engine Indie developer Niklas Hsl explains how he imported complex collider shapes created with PhysicsEditor by CodeAndWeb into V-Play. Features include choose your exporter where many game frameworks are supported out of box, set physics parameter, define your own data format, and auto-trace is the feature that saves. It seems like the program allows me to assign collisions to multiple areas of an actor that are not directly connected but when I try to assign it in GS I receive the invalid prompt. I read some old docs that this is possible. It's working fine (for those not familiar with coffeescript, the just means this) # in 'ball_physics', in = 'ball_physics', 'ball' PhysicsEditor with cocos2d and box2d This is a short tutorial how to use PhysicsEditor together with cocos2d and box2d as physics engine. PhysicsEditor Edit your collision shapes for Box2d, Chipmunk, Ninja, P2, Arcade Works with any game engine, including: Download PhysicsEditor1.9. The project is bases on the box2d template project which comes with cocos2d. The project is complete it contains cocos2d and everything you need for a quick start. ![]() The problem is that I cannot scale or resize the ball without messing up the hitbox. The JSON syntax is a subset of the JavaScript syntax. It seems like it always works off the original size. ![]() Is there any way to update this dynamically?įor example, here is using a non-resized sprite:Īnd here is with a sprite scaled to 0.5, 0.(I did not use CCBatchNode in this example because I wanted to keep the demo simple and independent fromTexturePacker.) PixelizerBox is a sandbox game where you can create whatever you want with the 2D physics engine (Box2D). PixelizerBox-Sandbox/Modding Documntation.txt at master.
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